Either way, minions in their current form could definitely use a little extra help, or at least some more inventive abilities and passives for creating them. My current build uses Howl From Below, the amazing gloves that create kamikaze skeletons, and sending them sprinting off to explode against enemies feels more like what a minion-summoning Necromancer should be, rather than worrying about minion health and unit cap. 167443 11 Hey guys Welcome to our Necromancer Leveling Guide If you need to reach max level Necro (without being PL’d) look no further Bring out your skelies and let’s get to 70 fast Loaded 0 - Auto (360p LQ) The Boundless Necromancer Chapter 113 I HIGHLY SUGGEST YOU OPEN our D3 Leveling Process (all classes). But minions should feel disposable-why can't I have a giant horde of weak skeletons? Or some kind of spawn ability where I whack down a bone pile and it just keeps making new ones? You're often pushing against enemies above your level in higher difficulties, and maybe that's what has such a detrimental effect on your minions' effectiveness. If I had to make an educated guess, I'd say that the issue is partly to do with scaling. Howl From Below is good at making minions feel more disposable (Image credit: Blizzard)ĭon't get me wrong I love my minions, I'm just sad to discover that you have to give up so much to make them feel viable in the endgame.
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